Rural Hawke's Bay village buzzing over Norsewear winning Defence Force sock contract The Norsewood-based factory beat a number of serious international competitors to secure the deal. 
© 2025 RadioNZ 6:45am 'The most demanding brief you could have as a sock maker' From this month, New Zealand Defence Force staff will be standing to attention with locally made socks on their feet. 
© 2025 RadioNZ Mon 5:15pm New era beckons for Air Force One after Qatari offer - but what's it like inside? The famous Boeing 747 which has been part of the fabric of US history for decades could soon be supplied by Qatar. 
© 2025 BBCWorld Sun 4:45pm US plans to expand rocket launch options, 'nothing to do with' NZ Defence Force The Defence Force says it is aware the United States wants to expand options for rocket launches, but that it has nothing to do with it. 
© 2025 RadioNZ Sun 1:15pm Drua farewell quartet with win over the Force Four players leaving the Fijian Drua Super Rugby side at the end of the season took a win in their final home match. 
© 2025 RadioNZ Sat 8:25pm A surplus of defence riches, but lack of skill and experience Analysis - The minister of defence, space and spy issues has at least $9 billion of new money to spend, but is also grappling with a defence force that is demonstrably not ready to spend it, writes Phil Pennington. 
© 2025 RadioNZ Fri 7:05am Watch: The one thing the architect of Australia’s social media ban would do differently South Australian Premier Peter Malinauskas was the driving force behind Australia’s nationwide ban on social media for under 16-year-olds. 
© 2025 Thu 6:35pm Converting luxury jet gifted to Trump into Air Force One may cost hundreds of millions In a process that could take years, US agencies would need to strip the aircraft down to its frame and rebuild it with the necessary communications and security equipment. 
© 2025 RadioNZ Thu 8:05am Space Marine II is about to go wild with native mod support Space Marine II now has official mod support baked into the base game, fresh from the devs’ hands to your eyeballs. This is big news, albeit for a very particular kind of fan. Allow me to give you some necessary context.
Space Marine II is based in the Warhammer 40,000 universe. Which, in terms of pop culture settings, is about as deep as it gets. Starting with a tabletop strategy game that was itself a spinoff, the setting has been going strong since the late 80s, with ten editions of the main game, all with deep accompanying lore; several alternate games (ditto); hundreds of novels; and dozens of video games. All of that is, to a greater or lesser degree, canon to the game’s story. A story that takes place across literally millions of planets and tens of millions of years, dozens of human and alien species, psychic magic, demons, and sci-fi tech, all rolled together in one miserable, glorious heap of grimdark fiction.
Focus Entertainment
It’s a lot. I think it’s very possible that Warhammer 40K might have the most information and lore of any media property, ever. It is so deep and so wide that it makes Star Trek look like Captain Simian and the Space Monkeys. (What? Exactly.) And here’s the crazy thing: That’s just the official material.
As a tabletop war game that also includes building, painting, and customizing your own incredibly delicate, tiny, and expensive army, 40K attracts the kind of fan who loves to literally get their hands dirty. You can spend thousands of hours and a small fortune painstakingly choosing your perfect fighting force, assembling them, and showing off your skills.
And a lot of players aren’t content to simply go along with the game’s official story; they’d rather invent their own “chapters” or “factions” of the game’s various sci-fi legions. They do the same with the fiction itself. There are decades of fan content, an entire culture, surrounding this game, its stories and lore, and even its basic mechanics. I’m not exaggerating when I say you could spend the rest of your life obsessed with Warhammer 40,000 and still never see everything there is to see.
Here’s one of my favorites, playing off the Ork’s latent psychic powers. 40K’s space Orks aren’t smart enough to make things like cars or spaceships, but because they believe a car-shaped thing should work like a car, it does. They also believe that painting a car red makes it go faster. For them, it actually does.
Space Marine II knows this, knows that its most dedicated fans want to dive into all of that headfirst. While a single video game can only encapsulate a fraction of the full breadth of 40K’s official material and can’t even begin to accommodate all the unofficial stuff, it includes an impressive customization tool that lets you equip and “paint” your giant, grimdark supersoldier in an incredible variety of ways. It’s exactly the sort of thing that makes a 40K fan’s heart go pitter-patter.
But for the most dedicated 40K fan, that’s still not enough. Which is why the game now has official, native support for player-created mods. It’s a formula that’s worked well for tons of PC games, from Skyrim to Cities Skylines to Baldur’s Gate III. But because of Warhammer 40K’s unique relationship with both its own medium and its fans, it’s inevitable that an explosion of user-generated content is coming.
Within the first release of the official Integration Studio, modders will get access to tools for making new levels, new modes, new NPCs and enemy behavior, and even the base game’s logic. But that’s just the bones of what players can make. They can recreate essential moments from 40K fiction, like, say, the Fall of Cadia or the throne room battle of the Horus Heresy. (That would be roughly equivalent to the bombing of Pearl Harbor or the Charge of the Light Brigade, for those not in the know.) They can add in iconic allies and enemies, from an Avatar of Khaine to Ciaphas Cain. They could bring in some Exodite Eldar and play as an alien elf riding a dinosaur, which Games Workshop has yet to give players in the real game.
And again, that’s just emulating the stuff from the official fiction. Warhammer 40K fan content goes hard and crazy, often leaning into the setting’s most ridiculous elements or its largely forgotten satirical bent. (The humans and Space Marines are unequivocally and almost universally bad guys, if not necessarily the Bad Guys, something that’s often overlooked in the video games.) I can’t wait to see Buzz Lightyear marines, or the Angry Marines, or the best unofficial chapter: the Space Maids, who go around in pink maid dresses giving aid and comfort to the armies of the Imperium.
This is a joke. But also it isn’t. The Space Maids have semi-official lore, as official as fan content can get. They have divisions of their army with documented insignias, and they have a “Primarch” or founder like all the other Space Marine chapters/legions. They’re based on cutesy anime tropes, including lots of catgirls and baked goods. They’re wonderful.
Space Maid Marines are coming to Space Marine II. It is inevitable, and it’s going to be glorious. 
© 2025 PC World Thu 6:55am  
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 Adobe will charge you more for Creative Cloud in June, because AI (of course) Do you want allegedly useful “artificial intelligence” features in your face in every single service and tool you use, constantly, unceasingly, and demanding you pay more for it? No? Too freakin’ bad, it’s coming anyway. The latest perpetrator is Adobe, who’s now raising the price of its priciest Creative Cloud plans next month and justifying it by bundling in a bunch of generative AI tools.
The Creative Cloud All Apps plan is being renamed Creative Cloud Pro, because apparently tools that cost hundreds of dollars a year and aren’t available as full purchases aren’t for “professionals” unless they’re paying the maximum amount. If you’re in the US, Canada, or Mexico, and if you’re currently subscribed to All Apps, you’ll be moved over to the Pro plan starting on June 17th… with a price bump from $60 per month to $70 per month for standard, yearly-subscribed users in the US.
Month-to-month prices will jump from the already-sky-high $90 per month to $105 per month. You can save a small amount on this by paying for a full year of access up front—that’s a whopping $780, which is a $120 increase over the previous yearly price for access to all Adobe apps. As usual, students and teachers qualify for discounts, using Aristotle’s “get ’em hooked while young” approach.
Users will have the option to continue with their existing level of access, renamed from Creative Cloud All Apps to Creative Cloud Standard, for $55 per month on a yearly contract (or $82.49 month-to-month, $600 per year prepaid). Those rates are actually slightly cheaper than the existing prices for the same level of access… but the new plan won’t be available to new users starting in June.
I repeat: in order to get the Standard plan, you’ll need to be an existing subscriber. New users won’t have access to those lower prices, and you’ll need to manually change over to get the cheaper Standard plan. How can it be a “Standard” plan if Adobe doesn’t make it available to everyone? I don’t know. Third base.
Adobe
For the higher Pro prices, Adobe is offering “full access” to the premium online versions of Photoshop, Lightroom, Illustrator, Acrobat, and Fresco—even at $55 a month, you’ll be stuck with the free web versions of everything except Acrobat. Pro also offers 4,000 credits a month for “up to 40 5-second [AI-generated] videos” or 14 minutes of translated video and audio, plus unlimited generative image and vector tools. Standard users get only 25 credits a month for Generative Fill, etc.
As The Verge notes, initial reactions from Adobe customers are scathing. Microsoft, Google, and Canva all got similar rebukes as they’ve tried to force expensive and allegedly useful AI upgrades on their users. More than one poster on the After Effects subreddit has implied that they’ll continue using Adobe’s programs without paying for them. Ahem-hem.
Adobe offers several plans below the All Apps/Pro level that don’t include access to dozens of programs, and they don’t appear to be changing at the moment. There’s also no indication that the new plans will be spreading beyond North America, at least for the time being. But speaking as someone who’s pass the two-decade mark as a Photoshop user, if you’re looking for less pricey, less exploitative options, you might want to look right here. 
© 2025 PC World 3:55am  
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